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Night 4
Jan 14, 2016 22:07:37 GMT
via mobile
Post by nana on Jan 14, 2016 22:07:37 GMT
Roleblock Yoshi Kill Firefdr
Rationale- if Yoshi is lying about being one shot, we can't have his second shot fire
Firefdr will not draw protection.
Just pile on IGCD at the start of the next day for lying.
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Night 4
Jan 14, 2016 22:08:41 GMT
via mobile
Post by quickman on Jan 14, 2016 22:08:41 GMT
Seems like a good plan. Fully support.
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Post by kidmf935 on Jan 14, 2016 22:10:31 GMT
Seems like a good plan. Fully support.
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Night 4
Jan 14, 2016 22:18:38 GMT
via mobile
Post by nana on Jan 14, 2016 22:18:38 GMT
And if anyone asks, you tracked Cecilia to Kid again.
Kid will claim he was roleblocked again.
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Post by KeyBlade999 on Jan 14, 2016 22:18:59 GMT
Well. That was quick. >_>
Once we get Dream's approval, we can go ahead with it.
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Night 4
Jan 14, 2016 23:09:57 GMT
via mobile
Post by Dreamwalker on Jan 14, 2016 23:09:57 GMT
Seems like a good plan. Fully support. And here is my approval. I definitely agree with roleblocking Yoshi, although it would be better if we knew who the Doctor was (if there is one), right? But we don't, so roleblocking Yoshi is definitely the best thing. As for your recommended kill, sure, that sounds good.
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Night 4
Jan 14, 2016 23:18:49 GMT
via mobile
Post by nana on Jan 14, 2016 23:18:49 GMT
Not town players:
Cecilia- super insistent she is vanilla IGCD- something. No clue. M0nster- something. No clue. Firefdr- vanilla because not active or engaged enough to be fake claiming. Yoshi- claims 1 shot vig, possibly town jack.
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Post by Dreamwalker on Jan 14, 2016 23:21:57 GMT
So I guess there's an update as soon as Key returns?
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Post by Dreamwalker on Jan 14, 2016 23:23:57 GMT
Btw, does anyone else find it odd that Key said "Mainly because not even I'm sure anymore (I don't look up the roles/sides until necessary, i.e. Night)"?
Firstly, it sounds meta-able. Secondly, is it really that hard to remember the few roles and mafia members that exist in this game?
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Night 4
Jan 15, 2016 0:34:47 GMT
via mobile
Post by damiondl on Jan 15, 2016 0:34:47 GMT
Eh, I'd have to check my PM for who's who for the most part.
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Post by KeyBlade999 on Jan 15, 2016 1:51:26 GMT
Btw, does anyone else find it odd that Key said "Mainly because not even I'm sure anymore (I don't look up the roles/sides until necessary, i.e. Night)"? Firstly, it sounds meta-able. Secondly, is it really that hard to remember the few roles and mafia members that exist in this game? Put in perspective the relative importance of remembering these things, alongside everything else that goes on during my day (from school to my FAQs). I don't really need to remember something that I already have written down and that I won't need beyond this game (unlike notes for classes and stuff). Now, *would* it be easy? Definitely. But I'm not going to bother. It's all saved on my computer for use at a moment's notice. So I guess there's an update as soon as Key returns? An update on what?
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Post by Dreamwalker on Jan 15, 2016 2:39:23 GMT
I thought the night could end early, so I meant an update in the game topic. My thoughts were aided by the days ending when a lynch happens and you posting in this topic "Once we get Dream's approval, we can go ahead with it."
But idunno. Do things whenever you want to do things.
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Post by KeyBlade999 on Jan 15, 2016 2:57:27 GMT
I thought the night could end early, so I meant an update in the game topic. My thoughts were aided by the days ending when a lynch happens and you posting in this topic "Once we get Dream's approval, we can go ahead with it." But idunno. Do things whenever you want to do things. No, Nights have to remain at 24 hours; Night is about more than scum killing off that one person. After all, I have to give other people with roles a chance to choose who they want to enact their roles with and whatnot, assuming they exist after all. Some of these may even interfere with the kill. I mean, imagine it like this. Say we have a scum team of 4 and a town team of 16, each of which is a Doctor. Seemingly unwinnable, right, since they can protect each other in turn? However, if we limit Night to only when scum choose to kill, scum can agree beforehand who they want to kill and essentially end Night instantaneously without any interference from Doctors.
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Night 4
Jan 15, 2016 3:04:26 GMT
via mobile
Post by damiondl on Jan 15, 2016 3:04:26 GMT
Eh, since it wasn't said in topic the 24 hours is fine. Usually as the game progresses Hosts have a tendency to say things like "Once all night actions are in we'll start the next day" or something of the sort. For this game you'd probably want to add on "if you want to not use your Night action, PM me saying as such" or whatever. 24 hour nights all game won't kill anyone, and it's all yours to decide, I'm just giving you options based on my experiences.
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Night 4
Jan 15, 2016 3:07:22 GMT
via mobile
Post by nana on Jan 15, 2016 3:07:22 GMT
I thought the night could end early, so I meant an update in the game topic. My thoughts were aided by the days ending when a lynch happens and you posting in this topic "Once we get Dream's approval, we can go ahead with it." But idunno. Do things whenever you want to do things. No, Nights have to remain at 24 hours; Night is about more than scum killing off that one person. After all, I have to give other people with roles a chance to choose who they want to enact their roles with and whatnot, assuming they exist after all. Some of these may even interfere with the kill. I mean, imagine it like this. Say we have a scum team of 4 and a town team of 16, each of which is a Doctor. Seemingly unwinnable, right, since they can protect each other in turn? However, if we limit Night to only when scum choose to kill, scum can agree beforehand who they want to kill and essentially end Night instantaneously without any interference from Doctors. This post comes off as super condescending. I'm sure Dream understands this, but you said "once we get dream's approval, we can "go ahead with it."" I'm sure he just thought you meant "it" as in "the game."
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